Normandy SR2
The Normandy SR-2 is a starship that appears in 2185, serving as the "successor" to the SR-1. The Illusive Man had Cerberus build the SR-2 for the newly revived Commander Shepard's team to aid them in their mission to stop the Collectors' galaxy-wide campaign of human abductions. This ship is the headquarters of the Lazarus Cell.
The ship is very similar to the Systems Alliance's SSV Normandy SR-1, having been based on the design layout of the original. The Normandy SR-2 has several key differences, the most significant being that it is almost twice the mass of the original. Cerberus also designed the ship with more crew-oriented comforts by including civilian-grade accommodations (like leather chairs and a kitchen). The ship still retains the SSV Normandy SR-1's stealth characteristics. However, unlike the SR-1, the SR-2 cannot land on every planet—due to its increased mass—requiring shore parties to use a shuttle to get to a planet's surface.
The SR2 Is also in Mass Effect 3 as well as new features to the ship.
Mass effect 2 Internal layout
Deck 1 : Captains Cabin
The topmost deck of the ship is entirely comprised of the captain's quarters. It is located directly under the exterior pressure hull, earning the nickname "the loft" from the fitting yard workers.Aside from a full-sized bed, bathroom, office desk, and standard furniture, the Captain's Cabin features a display case for tracking the progress on Achievements, a private terminal for monitoring basic information about squadmates, reading new and archived emails, and viewing advanced training videos, an armor locker for modifying Shepard's casual attire and combat armor layout, and a sound system that can play tracks from the Mass Effect soundtrack.
There is also a display case for model ships, which can darken to double as a screen for visual communications, a large fish tank, and a place for a space hamster, purchasable on the Citadel. Fish for the tank can be purchased at various stores. The fish can die if not fed, although Kelly Chambers can feed the fish for Shepard if the Commander gives her permission when she asks. The hamster on the other hand, does not require feeding. If the player imported a character from Mass Effect, and the imported character ended the game with a successful romance, a picture of the romanced character also appears on Shepard's desk. The picture frame will lie face down if Shepard becomes romantically involved with an on-board crew member.
If Shepard completes any of the romantic subplots, the Commander can also use an intercom on the desk to call up the commander's romantic interest, who will appear on the sofa and can sit on said sofa or lie on the bed with Shepard.
There is also a display case for model ships, which can darken to double as a screen for visual communications, a large fish tank, and a place for a space hamster, purchasable on the Citadel. Fish for the tank can be purchased at various stores. The fish can die if not fed, although Kelly Chambers can feed the fish for Shepard if the Commander gives her permission when she asks. The hamster on the other hand, does not require feeding. If the player imported a character from Mass Effect, and the imported character ended the game with a successful romance, a picture of the romanced character also appears on Shepard's desk. The picture frame will lie face down if Shepard becomes romantically involved with an on-board crew member.
If Shepard completes any of the romantic subplots, the Commander can also use an intercom on the desk to call up the commander's romantic interest, who will appear on the sofa and can sit on said sofa or lie on the bed with Shepard.
Deck 2: Combat Information Center
The command deck of the SR-2 is comprised of the ship's bridge, Combat Information Center (CIC), Research and Tech Labs, Armory (both standard weapons and unique prototypes are stored here), Briefing/Communications Room and main airlock. As with the layout of the entire ship, the SR-2's bridge and CIC mirror that of the SR-1 except wider and longer in scale.
From the bridge Joker can pilot the ship while communicating with EDI, the ship's artificial intelligence. Shepard can also use a control panel next to Joker's seat to open and close the hull's heat shields. The CIC of the SR-2 is still centered around a large galaxy map which Shepard can use to plot the Normandy's next destination, and directly next to the map is a private terminal where Shepard can access electronic correspondences and review basic information about the crew. Yeoman Kelly Chambers is stationed at the galaxy map as well. In front of the galaxy map is the Normandy's status display, where ship upgrades that were applied are displayed.
Unique to the SR-2 are the Armory and the Research Lab situated behind the CIC. The lab on the ship's starboard side is stocked with state-of-the-art lab equipment and includes a terminal where Shepard can spend raw materials to develop upgrades for the squad or the ship itself, as well as review existing upgrades. The SR-2's armory on the ship's port side displays acquired weapons and a weapons locker where Shepard can organize the crew's loadout. Professor Mordin Solus and Jacob Taylor can be found in the lab and armory respectively.
One major difference is that the SR-2 lacks the large conference room that the SR-1 had. Instead the SR-2 has a Communications Room, which is situated between the Armory and Research Lab. The room is dominated by a large rectangular conference table where Shepard can hold briefings and discussions with the crew as well as communicate via hologram with the Illusive Man in real time thanks to the ship's quantum entanglement based communications array. The table retracts into the floor when opening communications with the Illusive Man.
From the bridge Joker can pilot the ship while communicating with EDI, the ship's artificial intelligence. Shepard can also use a control panel next to Joker's seat to open and close the hull's heat shields. The CIC of the SR-2 is still centered around a large galaxy map which Shepard can use to plot the Normandy's next destination, and directly next to the map is a private terminal where Shepard can access electronic correspondences and review basic information about the crew. Yeoman Kelly Chambers is stationed at the galaxy map as well. In front of the galaxy map is the Normandy's status display, where ship upgrades that were applied are displayed.
Unique to the SR-2 are the Armory and the Research Lab situated behind the CIC. The lab on the ship's starboard side is stocked with state-of-the-art lab equipment and includes a terminal where Shepard can spend raw materials to develop upgrades for the squad or the ship itself, as well as review existing upgrades. The SR-2's armory on the ship's port side displays acquired weapons and a weapons locker where Shepard can organize the crew's loadout. Professor Mordin Solus and Jacob Taylor can be found in the lab and armory respectively.
One major difference is that the SR-2 lacks the large conference room that the SR-1 had. Instead the SR-2 has a Communications Room, which is situated between the Armory and Research Lab. The room is dominated by a large rectangular conference table where Shepard can hold briefings and discussions with the crew as well as communicate via hologram with the Illusive Man in real time thanks to the ship's quantum entanglement based communications array. The table retracts into the floor when opening communications with the Illusive Man.
Deck 3: Crew Quarters
The third deck of the ship is where the crew spends most of their downtime. It includes Executive Officer's Offices (where Miranda Lawson is located), crew quarters, bathrooms, life support control, a mess-hall run by Mess Sergeant Gardner and the AI core. EDI's Core is located at the rear of the medical bay, which is run by Doctor Chakwas. The SR-2, unlike the SR-1, is also designed with a Main Battery room located forward of the Cryogenic Pods; Garrus Vakarian can be found there.
Legion can be found in the AI Core Room, while Thane Krios resides in the Life Support Control Room. Samara spends her time meditating in Starboard Observation (where the crew's library is located) and Kasumi Goto stays in Port Observation (which includes a small entertainment center and a bar. Pouring oneself a drink will get Shepard intoxicated and the camera will be wobbly for a few moments. You can have either a blue, red, or purple (by mixing the red and blue) drink. The rooms will only be accessible if the member has been recruited; otherwise, the room is inaccessible.
Should Commander Shepard accidentally enter the wrong bathroom, EDI will politely remind Shepard that his/her correct restroom is on the other side of the ship. The men's restroom is on the port side, whilst the women's is on the starboard.
Legion can be found in the AI Core Room, while Thane Krios resides in the Life Support Control Room. Samara spends her time meditating in Starboard Observation (where the crew's library is located) and Kasumi Goto stays in Port Observation (which includes a small entertainment center and a bar. Pouring oneself a drink will get Shepard intoxicated and the camera will be wobbly for a few moments. You can have either a blue, red, or purple (by mixing the red and blue) drink. The rooms will only be accessible if the member has been recruited; otherwise, the room is inaccessible.
Should Commander Shepard accidentally enter the wrong bathroom, EDI will politely remind Shepard that his/her correct restroom is on the other side of the ship. The men's restroom is on the port side, whilst the women's is on the starboard.
Deck 4: Engineering
The fourth deck of the ship is the engineering deck, which houses the Normandy SR-2's Drive Core. The core is much larger and technologically different from the original Tantalus Core. Jack can be found in the bowels of the deck down the stairs just outside Main Engineering, whilst Grunt can be found in the ship's Port Cargo Area. Tali'Zorah is located in the room housing the ship's core, manning a console just like on the first Normandy. Tali'Zorah shares her working space with Normandy engineers Kenneth Donnelly and Gabriella Daniels. Finally, if available, Zaeed is located in the Starboard Cargo Area, where a video surveillance monitor and trash compactor are also found. If Zaeed is not downloaded then the Cargo area is not accessible and there will be a red light on the door.
Deck 5: Hangar
The lowest deck is the hangar, where the Kodiak shuttle is stored, as well as a space for the M-44 Hammerhead tank. The hangar deck is not normally accessible to Shepard; it is shown when Shepard's team leaves the Normandy while the Reaper IFF device is being tested and is the setting for a fight against an Oculus. If any squad members die in the final mission, their coffins are shown in the hangar in the epilogue.
EDI
EDI, which stands for Enhanced Defense Intelligence, is the AI of the Normandy SR-2 and is represented by a holographic floating blue sphere at various terminals throughout the ship where she can provide basic information about the Normandy and Cerberus. EDI functions as the electronic warfare defense for the Normandy and because of the potential danger of a rogue AI, she has been given behavioral blocks and can't interface with the ship's systems. She also serves as the Illusive Man's eyes and ears on the Normandy, monitoring the many listening devices on board and sending regular reports to him.
The Illusive Man restricted Shepard's access to some of EDI's files and capabilities for unknown reasons, although EDI surmises that it's probably because he doesn't want Shepard to know everything about Cerberus just yet. EDI also gains access to "Anti-Reaper Algorithms" later in the game, and states that she devotes significant processing power to analyzing them. When pressed on this subject by Shepard as to how she could hope to combat beings millions of years more advanced, she reveals that she was in part designed by technology gained from Sovereign's remains and thus, at least partially, based on Reaper technology herself.
The Illusive Man restricted Shepard's access to some of EDI's files and capabilities for unknown reasons, although EDI surmises that it's probably because he doesn't want Shepard to know everything about Cerberus just yet. EDI also gains access to "Anti-Reaper Algorithms" later in the game, and states that she devotes significant processing power to analyzing them. When pressed on this subject by Shepard as to how she could hope to combat beings millions of years more advanced, she reveals that she was in part designed by technology gained from Sovereign's remains and thus, at least partially, based on Reaper technology herself.
Mass Effect 3
SR2
By 2186, Shepard has turned the Normandy SR-2 over to the Systems Alliance. Feeling that the ship, being based on the Systems Alliance-designed SSV Normandy SR-1, was their property, they studied and modified it, adding new parts, redesigning existing areas and removing Cerberus equipment. The Alliance then renamed it the "SSV Normandy SR-2", and acts as the mobile command center of Commander Shepard's efforts to unite the galaxy against the Reapers. It was still being refitted at an Alliance base in Vancouver on Earth when the Reapers attacked, and was quickly scrambled to rescue Shepard from Reaper ground forces. With the situation rapidly deteriorating for the Alliance, the Normandy left Earth to gather forces.
During the final battle for Earth, the Normandy SR-2 meets with the fleet guarding the Crucible as it is deployed to the Citadel. After Shepard activates the Crucible, Admiral Hackett orders the fleets to disengage and move to a rendezvous point. The Normandy leaves just as the Crucible fires and is caught mid-jump in a wave of energy, forcing the ship to crash-land on an unknown world. Depending on how prepared Shepard was for the final fight, the crew may or may not survive. If the crew does survive, they eventually repair the Normandy and fly it back into space.
During the final battle for Earth, the Normandy SR-2 meets with the fleet guarding the Crucible as it is deployed to the Citadel. After Shepard activates the Crucible, Admiral Hackett orders the fleets to disengage and move to a rendezvous point. The Normandy leaves just as the Crucible fires and is caught mid-jump in a wave of energy, forcing the ship to crash-land on an unknown world. Depending on how prepared Shepard was for the final fight, the crew may or may not survive. If the crew does survive, they eventually repair the Normandy and fly it back into space.